XcomUtil works around this problem by stripping out the walls entirely in all the base modules. The red module will be sealed off completely if anything smaller than a hangar is placed here at any given time. All green modules are not affected while the yellow modules are. The walls marked in white are removed if there is an adjacent module. The dirt walls can be knocked down by Blaster Bombs or excessive amount of heavy plasma fire during combat but are otherwise unbreakable. 9.2 Chrysallid / Tentaculat Difficulty Bugīase facilities built along the right or bottom edges of the base building area may end up being cut off from each other by dirt walls, a bug in the routine meant to keep soldiers from accidentally exiting the map edges during Base Defence missions.7.3 Overcrowded Engineers And Scientists.5.8 Exceeding Storage Limits when Transferring Craft.3.21 Displayed Firing Accuracy penalties from Health loss.3.19 Left arm fatal wound instead of torso (energy penalty).3.18 Limited Unit Slots - Battlescape Crash.3.7 Collectors Edition Blaster Bomb Bug.3.6 Tanks have full ammo during Base Defence.2.3 Interceptions: Last Shot Always Misses.1.4 Base Facility Dismantle-Construction Crash.
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